CoplayDev/unity-mcp

▲ 1,038 stars today★ 15,592⑂ 1,618

Unity MCP acts as a bridge between AI assistants and your Unity Editor. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.

About CoplayDev/unity-mcp

CoplayDev/unity-mcp is an open-source project on GitHub, mainly written in C#. Unity MCP acts as a bridge between AI assistants and your Unity Editor. Give your LLM tools to manage assets, control scenes, edit scripts It currently holds 15,592 stars and 1,618 forks with 0 open issues, and was last pushed on an unknown date (repository created unknown).

Project Overview

AI Homed tracks it on the Today's Trending board.

GitHub Repository Details

Repository CoplayDev/unity-mcp · default branch - · size 0 KB · watchers 0 · source: GitHub REST API and repository README

README

https://github.com/CoplayDev/unity-mcp/blob/HEAD/MCP for Unity

English https://github.com/CoplayDev/unity-mcp/blob/HEAD/↔ 简体中文    |    Discord https://github.com/CoplayDev/unity-mcp/blob/HEAD/↔ Wiki

Proudly sponsored and maintained by Aura — the AI assistant for Unreal & Unity.

Now you can automate playtesting with Autopilot, the new open-source game tester.

Create your Unity apps with LLMs. MCP for Unity bridges AI assistants — Claude, Codex, VS Code, local LLMs, and more — with your Unity Editor via Model Context Protocol. Give your LLM the tools to manage assets, control scenes, edit scripts, run tests, and automate your game dev workflows.

https://github.com/CoplayDev/unity-mcp/blob/HEAD/MCP for Unity building a scene

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Recent Updates Full history: Release Notes.

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What it does

Control the Unity Editor in natural language from any MCP client — create scenes & GameObjects, edit C# scripts, manage assets, run tests, profile, and build. 50 focused MCP tool entrypoints, any client, free & MIT.

Browse the full tool catalog →

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Quickstart

Requirements: Unity 2021.3 LTS → 6.x · Python 3.10+ (via uv). Works with any MCP client — Claude Desktop & Code, Cursor, VS Code, Windsurf, Cline, Gemini CLI, and more.

1. Install — Unity → Package Manager → Add from git URL: https://github.com/CoplayDev/unity-mcp.git?path=/MCPForUnity#main  _(pin #v10.0.0 for this release, or openupm add com.coplaydev.unity-mcp)_ 2. Configure — Window → MCP for Unity → Configure All Detected Clients. 3. Prompt — "Create a cube at the origin and add a Rigidbody." The cube appears in seconds.

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Community

Contributing

See CONTRIBUTING.md. Branch off beta, not main. The full dev setup, testing, and release process live in the Contributing docs.

Advanced

Star History

Star History Chart

Citation

If MCP for Unity helped your research, please cite it.

@inproceedings{wu2025mcpunity,
  author    = {Wu, Shutong and Barnett, Justin P.},
  title     = {{MCP-Unity}: {Protocol-Driven} Framework for Interactive {3D} Authoring},
  year      = {2025},
  isbn      = {9798400721366},
  publisher = {Association for Computing Machinery},
  address   = {New York, NY, USA},
  url       = {https://doi.org/10.1145/3757376.3771417},
  doi       = {10.1145/3757376.3771417},
  series    = {SA Technical Communications '25}
}

Unity AI Tools by Aura

Aura offers 2 AI tools for Unity:

Disclaimer

This project is a free and open-source tool for the Unity Editor, and is not affiliated with Unity Technologies.

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License: MIT — see LICENSE.

GitHub Stars & Activity

15,592Stars
1,618Forks
0Open issues
C#Language

GitHub Popularity

GitHub stars15,592
Forks1,618
Open issues0
Primary languageC#
License-
Stars gained today1,038
Created-
Last pushed-

Trending History

Monthly boardrank #67 · ▲ 1,038 stars

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