rehan-remade/universal-modder

★ 641⑂ 38

Point Claude at any game. Skills, tools and the fal MCP that let Claude Code mod almost any PC game you own: recon, reverse engineering, fal-generated art/3D/audio, in-game testing, showcase videos.

About rehan-remade/universal-modder

rehan-remade/universal-modder is an open-source project on GitHub, mainly written in Python. Point Claude at any game. Skills, tools and the fal MCP that let Claude Code mod almost any PC game you own: recon, reverse engineering It currently holds 641 stars and 38 forks with 0 open issues, and was last pushed on an unknown date (repository created unknown).

Project Overview

AI Homed tracks it on the Today's Trending board, currently at rank #90 with 0 new stars today.

GitHub Repository Details

Repository rehan-remade/universal-modder · default branch - · size 0 KB · watchers 0 · source: GitHub REST API and repository README

README

https://github.com/rehan-remade/universal-modder/blob/HEAD/universal-modder

Skills, tools and the fal MCP that let Claude Code mod almost any PC game you own.
It finds the game, works out the engine and the modding route, reads the real code, builds the mod,
generates art, 3D and sound with fal, tests it in the running game, and cuts the showcase video.

https://github.com/rehan-remade/universal-modder/blob/HEAD/Claude Code plugin https://github.com/rehan-remade/universal-modder/blob/HEAD/assets by fal https://github.com/rehan-remade/universal-modder/blob/HEAD/MIT

https://github.com/rehan-remade/universal-modder/blob/HEAD/A tactical nuke in Terraria and robotaxis in Age of Empires II, both built with universal-modder

Install

As a Claude Code plugin (recommended):

/plugin marketplace add rehan-remade/universal-modder
/plugin install universal-modder@universal-modder

Or clone it and run Claude inside it (works with Codex/Cursor via AGENTS.md too):

git clone https://github.com/rehan-remade/universal-modder && cd universal-modder && claude

Then give it a fal API key for assets. It powers both the bundled fal MCP server and the um fal CLI:

export FAL_KEY=...
You also need Python 3.10+ and ffmpeg. uv is recommended; the CLI sets up its own env with it. Blender is needed for 3D → sprite renders. Windows games are driven natively or from WSL.

Try it

Mod Terraria: add a homing missile launcher and a tactical nuke that craters the world. Make the sprites with fal.
Make a new civilization for Age of Empires II with a unique unit rendered from 3D.
I own Skyrim SE. What would it take to put a Minecraft-style block-building mode in it?
What engine is C:\Games\Foo, and how do people mod it?

Claude starts with the mod-any-game skill and runs the same loop every time: recon, pick a route, set up a safe lab (saves backed up), read the actual code, build one working slice, generate assets, verify in the real game, record, then package.

What's inside

Skills (skills/)

| Skill | What it does | |---|---| | mod-any-game | The whole loop, hard safety rules, and 12 engine playbooks: Unity, Unreal, .NET/XNA (Terraria, Stardew, Celeste), Godot, Source 1/2, Bethesda, Minecraft, AoE2/Genie, RE Engine/FromSoft/GTA/Cyberpunk/BG3, native C++, indie engines (GameMaker, RPG Maker, Ren'Py, Paradox, Doom, HTML5, LÖVE, Java), retro decomps | | game-recon | Which engine and version, managed or native, anti-cheat, loaders, save folders, community route → MODDING_PLAN.md | | reverse-engineering | ILSpy / Cpp2IL / Vineflower / Ghidra and IDA over MCP / Cheat Engine / Frida / RenderDoc; reverse-engineer a file format and prove it with a round trip | | fal-assets | Sprites with real transparency, consistent variants, pixel art, seamless textures, PBR maps, image-to-3D, auto-rigging, SFX, music, voice, cutscene video | | asset-pipeline | Art → engine-exact frames: cutout, nearest-neighbour fit, palettes, sheets, team-colour masks, 3D → 8/16-heading sprites | | game-automation | Launch, screenshot (GPU-safe), click/type, windowed mode, crash-reporter cleanup, in-game agent bridges | | showcase-video | Record the window with only the game's audio, pick moments, cut a styled video from an EDL | | mashup-mods | Game-inside-a-game: content ports, passthrough mods, decomps as libraries, reimplementations | | publish-mod | Lint, package per platform, credits, the post |

The um CLI (bin/um, Python). Every command has --help with examples.

| | | |---|---| | um scan | Find Steam/Epic/Xbox installs; fingerprint engine and version, .NET vs native, anti-cheat, installed loaders, save folders, ranked routes | | um fal | sprite, image, edit, rmbg, pixelate, upscale, texture, pbr, model3d, rig, sfx, music, voice, video, run, search, schema, price. Plain REST, with a manifest of every generation | | um sprite | cutout, fit, pixelate, palette, sheet, slice, frames, team-mask, seamless, preview | | um render3d | GLB → sprite frames from the game's camera (aoe2, iso8, trueiso, topdown, side, turntable) with Blender | | um win | shot, record (gfxcapture + process-loopback audio), drive (input that only reaches the game), ps, kill, launch, reg | | um video | contact sheets, compile (EDL → titled, beat-cut video with music), mux, beats, first-frame | | um backup | Snapshot, diff and restore save folders | | um publish check | Blocks shipping game files, decompiled code and leaked keys |

Also bundled: the fal MCP server (.mcp.json), a SessionStart hook that puts um on PATH, and two no-build Windows tools in tools/win/: WinDrive input and ProcLoopback game-only audio, both PowerShell with embedded C#.

https://github.com/rehan-remade/universal-modder/blob/HEAD/3D route: fal concept to 3D to 16 AoE2 headings. 2D route: fal art to cutout to a 64x26 Terraria sprite in game.

Built with it

missile launcher, a tactical nuke (crater + mushroom cloud), a chain-lightning rifle, a black-hole gun, an orbital strike, three new enemies and a two-phase Drone Mothership boss. Every sprite came from fal. at AoE2's camera angle. Both started as one-line prompts. The non-obvious lessons from each are written into the skills (skills/mod-any-game/references/case-studies.md).

Rules it follows

write multiplayer cheats, or bypass anti-cheat, DRM or ownership checks. converters. Full reasoning: skills/mod-any-game/references/safety.md.

Credits

REFramework, SKSE, Fabric, ILSpy, Ghidra and every modding community that documented its game. explained them in public.

MIT licensed. Fonts: Space Grotesk and JetBrains Mono (SIL OFL).

GitHub Stars & Activity

641Stars
38Forks
0Open issues
PythonLanguage

GitHub Popularity

GitHub stars641
Forks38
Open issues0
Primary languagePython
License-
Stars gained today0
Created-
Last pushed-

Trending History

Daily boardrank #90 · ▲ 0 stars

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